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NATIONAL YOUTH CHAMPIONSHIP RULES
PREAMBLE
In all Championships matter jurisdiction rests solely with DARTS SOUTH AFRICA represented by its National Management Council. Identified organizational assistance may be delegated to the Region in whose area of activity the Event is played. Other assistance may also be delegated.
Playing matters are covered by the Official Playing Rules of Darts South Africa and these competition Regulations. The Tournament Directorate shall decide the interpretation of any Playing Rule or Competition Regulation as well as any matter not specifically covered by these Rules and regulations. Their decision shall be final and binding for immediate application. Any further dispute will be referred to a General Council meeting for possible inclusion in the Rules and/or Regulations at some future date.
COMPETITION REGULATIONS
Events and Playing Rules
1. Inter Regional Team Events for Boys and Girls
Regions are entitled to enter one (1) team in each event and may register a maximum of 2 players per team.
Each event is played on a league (round robin) system for 2-player teams.
A match consists of 4 Singles games – three games each for a score of 501.
All 4 matches must be played.
No substitutions are permitted during the playing of a match.
The order of play is (the first named team’s player on the left). Leg 1: 1 v 2 Leg 2: 2 v 1 Leg 3: 1 v 1 Leg 4: 2 v 2
Tie-breaker. In the event of a tie (2-2), a tie-break game (as per Rule 4) shall be played to decide the winner.
All matches shall be played over two boards and the playing order shall be strictly followed
There shall be a minimum delay between games. Slow play may be penalized by the Tournament Officials.
Over stepping the oche line before the completion of throwing all three darts will result in the player forfeiting the play – refer to Rule 5.4 in rule book.
All games will be closed on a Double. 50 Bull counts as a Double.
2. Determination of Throwing Order / Scoring Responsibility
The Team Manager shall decide who will throw for “bull” to decide the throwing order. The first named, ie Home Team, shall throw first.
The winner of the “bull” shoot throws first in the odd numbered legs. The loser throws first in the even numbered legs.
The winner of the “bull” shoot selects a board on which his/her team will score all games in the match. The loser will score on the other board.
3. Tie-Break Match
In all cases of a tie, a tie-breaker game of 501 shall be played to decide the winner of the match as follows:
The Team Manager of each side shall nominate a player to contest a single tie-breaker game for a score of 501.
This tie-breaker game shall be played immediately following the playing of the last game without any undue delay that may cause the match to run over the time limit.
The tie-breaker game will only decide the winner of the match and shall not qualify for aggregate game points.
The throwing order in a tie-breaker game shall be decided by a “bull” shoot. The Home Team shall throw first for the “bull”. The dart nearest the “bull” shall throw first. If both darts are judged equal then the players shall throw again. In the reverse throwing order. The process shall continue until a decision on who will throw first is made. Nominated Players will go for the “bull”.
4. Practice Darts
Each player is entitled to six (6) practice darts on the assigned match board immediately to playing of the match.
At no other time during the playing of the match may practice darts be thrown by any player.
Practice darts may not be thrown on any assigned dartboard in the playing area once official matches have commenced.
Practice dartboards for the exclusive use of official players are provided outside the official playing area.
5. Match Times
The starting times of matches must be strictly adhered to.
Team Event Matches must be completed within 1 hour (60 minutes).
Where a match starts on time but is incomplete at the cut off time, the score at the closing time shall be the final result. The winning team shall be awarded three (3) match points and both teams will be awarded the aggregate points earned.
Where a team delays the start of a match and the match is incomplete at the cut off time, the defaulting team shall forfeit the rest of the game points to their opponents. Whatever the match result (including the forfeited games), this result will stand and the match points awarded accordingly.
Where a team deliberately delays play to influence a result, the Team Manager of the opposing side must immediately call the Tournament Officials who shall appropriately penalise the defaulters. This penalty could be the forfeiture of game(s). If the match is incomplete at the cut off time, Rule 6.4 will be applied.
6. Allocation of Points
Team Managers are required to return fully completed score sheets/cards, together with any other supporting statistical information to the Control Centre. Team Managers are to ensure that score sheets/cards are completed neatly and to the satisfaction of both teams, that copies are signed and co-signed by the opposition and handed in to the Tournament Officials immediately. No Tippex or correctional roller may be used on score sheets/cards. If an error has been made, cross it out neatly and initial the error.
Log points will be awarded as follows: 3 (three) points for an outright win / 2 (two) points for a tie-breaker win / 1 (one) point for losing a tie-breaker.
Game points will be awarded according to games won.
In the event of a tie on log points, aggregate game points will be used to decide the winner.
In the event of a tie on game points, the winner will be decided by a Section tie-breaker game, best of 3 (three) legs for a score of 501. This tie-breaker game will be contested by one nominated player from each team. The Team Managers shall nominate the respective players.
If more than 2 (two) teams are level on log and aggregate game points, then all teams will play off on a knock out basis best of 3 (three) legs each for a score of 501. A draw will decide the order of the matches.
7. Awards
Floating trophies will be awarded for certain events.
Awards will be presented to all winners.
Awards will be presented to all runners-up.
All participating teams are required to attend the Prizegiving. Absent teams/individuals will forfeit their right to any award due to them.
Floating trophies, in the very best condition and engraved with the year and name of the previous year’s winner(s) (submit the account for engraving to the Finance Director for reimbursement), shall be returned on the first day of the National Championships, at the playing venue and at a time stipulated by Darts South Africa.
8. Dress Code
All participating teams and officials are required to be neatly attired in uniform dress. T-shirts, jeans style trousers, slacks, shorts, takkies, sandals, canvas shoes, headgear and clothing displaying liquor are not allowed.
Girls are to ensure that comfortable shoes are worn. Health sandals with straps may be worn. Thick rubber slip-on sandals are not permitted.
Advertising on playing uniform is restricted to the breast pocket sleeves of the playing shirt.
9. General
Players may not leave the playing area while the match is in progress without the prior consent of the opposing Team Manager. A player absent without this consent can forfeit his/her game.
Undue noise, offensive language and gestures and any other form of unsportsman-like behaviour is not allowed. Reported offences will be referred for disciplinary investigation and appropriate punishment.
Smoking, drinking and eating in the playing area is not allowed.
In all Championship matters only Team Managers may approach the Tournament Officials with any query or dispute.
When time is called and a player is in the process of closing a game, all three darts must be delivered.
It is imperative that all 180’s are recorded in the correct manner, ie First / 25/ 50 / 100. First 180 details are to be recorded on the “180 card” and handed in with the score sheet. Any 180’s thrown thereafter are to be reflected on the score sheets only.
Doubles Partners may only assist each other before they take up their stance at the oche. No coaching at the oche is permitted under any circumstances.
The scorer may not tell a player what he/she has left
Scorers are requested to score as per the Rule book see page 10.
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